Like here is the first one that I get now when starting up.Īssert d:\dev\projects\perforce\ec2\sins1\dlc4\codesource\gs\entity\interfaces\iresearchsubject.cpp(131)Įntity 'PLANETMODULE_E4X_CapturedPhaseGate' has a prereq that needs 1 levels of research subject 'RESEARCH_E4X_CapturePhaseGate' which has a max level of 0Īnd then other text box messages just appear sort of randomly during gameplay. Originally posted by Fartikus:It's these debug text boxes that open up when loading or appear during gameplay. My Enhanced 4X Mod for example gives all Minor Factions a capitalship (one gets a Starbase instead) and hangar defense platforms to help make sniping an envoy somewhat more difficult. If you want beefied minor factions, mods can fix that easily. And hey, that's one planet you don't have to pay for defenses. If it's abilities are helpful for you, even better. The important thing about Minor Factions is that they can be captured with a single envoy cruiser, which is an investment that will quickly pay for itself. ![]() It has some potential if the devs rebalance them. Worst DLC for the game ever in it's current form. ![]() They just feel too weak, I've turned them off after 2-3 games. ![]() They also have sh*tty clump of orbitals with no focus on anything. It's just that the AI becomes dumb, when they are present, they only mean some extra feed for capitals in most cases and are actually a realy weak part of your defenses, especially if they're in the frontline. Originally posted by Immortalits:As far as I know, the base map setup for minor factions is 1 minor faction/ player.
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